Lobby Callbacks

OnLobbyCreated(Lobby)

This event is called when a lobby is created by the local user.

void Start()
{
    LobbyEventsHandler.OnLobbyCreated += OnLobbyCreated;
}

void OnLobbyCreated(Lobby lobby)
{
    Debug.Log("Lobby created with ID: " + lobby.LobbyID);
}

OnLobbyJoined(Lobby)

This event is called when an existing lobby is joined by the local user.

void Start()
{
    LobbyEventsHandler.OnLobbyJoined += OnLobbyJoined;
}

void OnLobbyJoined(Lobby lobby)
{
    Debug.Log("Lobby joined with ID: " + lobby.LobbyID);
}

OnLobbyLeft(Lobby)

This event is called when local player leaves the lobby.

void Start()
{
    LobbyEventsHandler.OnLobbyLeft += OnLobbyLeft;
}

void OnLobbyLeft(Lobby lobby)
{
    Debug.Log("Lobby update received with ID: " + lobby.LobbyID);
}

OnLobbyUpdated(Lobby)

This event is called when an update is received for the current lobby (other player joined/left).

void Start()
{
    LobbyEventsHandler.OnLobbyUpdated += OnLobbyUpdated;
}

void OnLobbyUpdated(Lobby lobby)
{
    Debug.Log("Lobby update received with ID: " + lobby.LobbyID);
}

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